The anatomy of a picture.

The camera, dissected.

Lenses

17 simulators

How glass bends, blurs and squeezes the picture.

Experiment № 1

Anamorphic squeeze

Oval bokeh, streak flares and wide frames at 1.33×, 1.5× and 2×.

Experiment № 2

Squeeze, sensor and final frame

Every sensor from Super 16 to 65 mm against 1.25× to 2× anamorphic: the ratio you record, the ratio you deliver and what gets cropped.

Experiment № 3

Spherical and anamorphic light paths

The same lens from above and from the side, at 1.33×, 1.5×, 1.8× and 2×.

Experiment № 4

Tilt-shift

Tilt the plane of focus, shift the frame and rotate the lens.

Experiment № 5

Focal length and perspective

Why long lenses seem to compress space, with a dolly zoom.

Experiment № 6

Bokeh shapes

Round, bladed, cat’s-eye, swirly and custom out-of-focus highlights.

Experiment № 7

Diffusion filters

Black mist, fog, glimmer, stockings and star filters.

Experiment № 8

Lens distortion

Barrel, pincushion and moustache distortion, and correcting it.

Experiment № 9

Vintage glass

Chromatic aberration, soft corners and swirl from older lens designs.

Experiment № 10

Flare and coatings

Ghosts and veiling glare with uncoated to modern nano-coated glass.

Experiment № 11

Chromatic aberration

Lateral fringing at the edges, longitudinal fringing either side of focus.

Experiment № 12

Diffraction and the sharpest stop

Why f/22 is softer than f/8, and where every lens peaks.

Experiment № 13

Corner performance and field curvature

Why the edges smear wide open, and which part stopping down fixes.

Experiment № 14

Depth of field

What is sharp either side of focus, and why distance matters more than focal length.

Experiment № 15

Close focus and macro

Magnification, working distance, and the depth of field falling to nothing.

Experiment № 16

The focus pull

Marks, depth of field and how much room a stop buys you.

Experiment № 17

Image circle and sensor coverage

Nine sensors from Super 16 to ALEXA 65 against the image circles of lens series, to see which lens covers which sensor and by how much.

Exposure and light

12 simulators

How much light reaches the sensor, and what colour it is.

Motion

10 simulators

What happens when things move between, and during, frames.

Look and finish

6 simulators

Texture, colour and shape added in camera or in post.

Calculators and reference

4 simulators

Sensor sizes, data rates, colour spaces and real cinema cameras compared.

vi. Camera sensors

The street of makers

Camera by camera: the part of the sensor each recording mode reads, its top frame rate and its readout.